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Blossom Tales: The Sleeping King Download Winrar

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About This Game About the game:Explore a vast open game world in classic action-adventure fashion as Lily, Knight of the Rose! Slash your way through monster-infested dungeons to save the Kingdom of Blossom from eternal darkness. Collect unique weapons, spells, and more during your journey to take down powerful bosses and solve clever puzzles.Be part of a vivid, dynamic story passed down from grandfather to grandchildren by influencing the course of events yourself!Features:15+ hours of gameplayHuge, diverse game world with many different locations5 challenging dungeons Various items impacting gameplay and fighting styleFun, charming storytelling 7aa9394dea Title: Blossom Tales: The Sleeping KingGenre: Action, AdventureDeveloper:Castle Pixel, LLC.Publisher:FDG EntertainmentRelease Date: 28 Mar, 2017 Blossom Tales: The Sleeping King Download Winrar blossom tales the sleeping king pc. blossom tales the sleeping king map. blossom tales the sleeping king wiki. blossom tales the sleeping king switch retail. blossom tales the sleeping king. blossom tales the sleeping king soluce. blossom tales the sleeping king mega. blossom tales the sleeping king android. blossom tales the sleeping king torrent. blossom tales of the sleeping king. blossom tales the sleeping king nsp. blossom tales the sleeping king ps4. how long is blossom tales the sleeping king. blossom tales the sleeping king game length. blossom tales the sleeping king skidrow. blossom tales the sleeping king switch test. blossom tales the sleeping king lösung. blossom tales the sleeping king analisis. blossom tales the sleeping king playtime. blossom tales the sleeping king ign. blossom tales the sleeping king pc torrent. blossom tales the sleeping king switch price. blossom tales the sleeping king descargar. blossom tales the sleeping king igg. blossom tales the sleeping king pc download. blossom tales the sleeping king puzzle. blossom tales the sleeping king komplettlösung. blossom tales the sleeping king switch. blossom tales the sleeping king crack. blossom tales the sleeping king test. blossom tales the sleeping king length. blossom tales the sleeping king steam. blossom tales the sleeping king guide. blossom tales the sleeping king cheats. blossom tales the sleeping king gamefaqs. blossom tales the sleeping king wikipedia. blossom tales the sleeping king gog. blossom tales the sleeping king boiling caverns. blossom tales the sleeping king switch review. blossom tales the sleeping king stan. blossom tales the sleeping king gameplay. blossom tales the sleeping king nintendo switch. blossom tales the sleeping king amazon. blossom tales the sleeping king review ign. blossom tales the sleeping king review. blossom tales the sleeping king how long to beat. blossom tales the sleeping king metacritic. blossom tales the sleeping king items I bought this little gem a few months ago. Still haven't finished it, is a shame.I like the allusion to Zelda: Link To The Past and the Oracle games. The inspiration is obvious, but it doesn't feel like a soulless ripoff. The time I played through the game I saw the heart and soul that was put into this affectionate homage of a classic game. Aside from that, it plays smoothly and though it is a bit heavy on my laptop at times (likely due to the lighting and post-processing) I didn't have any significant lag either, just some framedrops here and there.All in all, I recommend this game.. 8/10 aesthetic, 10/10 sound design, 12/10 charm.The game is beautiful, and the world is super charming with a stellar framing device of a grandfather telling his grandkids a story. The combat is servicable, and can actually be a lot of fun where you have to manage stamina and items and sword swings. They get a whole lot of mileage out of relatively simple combat mechanics, and it can be really engaging when you're in a room filled with dudes with shields you can't hit from the front, and have to manage a game of stay-away-from-the-baddie while you take pot shots with the bow when you get an opportunity for a side or back shot, or position yourself for return hits with the boomerang. It's really great stuff, and some of the boss fights are really great. The sound and music design is aces.And in the beginning, the puzzles weren't too bad, nothing Zelda games haven't done in the past. Sliding block puzzles, find the bit of wall to blow up. Maybe recycled a few too many times, but no biggie.Well, the puzzles get real stupid real quick. There are three or four puzzles that get reused a thousand times, and the Simon says puzzles get to be far too long. No, Castle Pixel, I'm not willing to endure having to take out my phone to record a pattern on my TV, then play it back so I can get all 14 notes of this "puzzle" after I've done the same thing for the 13, 12, 11, 10, 9, 8, 7, 6, 5, and 4 notes that came immediately before it in the same room. And if you get one note in those notes wrong, it resets from the beginning, so there's a whole new 100-odd notes to deal with. There's a reason puzzles and bosses in most games follow the rule of 3. Tedious, overlong repetition puzzles aren't engaging. I actually got really into the last dungeon's really quite creative puzzles, and it was right back to the singing stones and I just rolled my eyes and uninstalled the game. Whatever comes after those singing stones, it's just not worth dealing with the singing stones.Also, there's no colorblind mode in spite of a lot of pastel colors used in color-based puzzles, which is a pretty terrible user experience design decision. I had to have my wife do some of the Hamiltonian path puzzles not because they were difficult (nothing in the game could be fairly described as "difficult", though I don't think that's a bad thing), but because the path tiles were the same color to me before and after stepping on them, and the same color as the border tiles. Also, there are three potion types you can get but they all look identical, and there are no tooltips in your inventory to tell you which potion is what, so the potions are basically unusable if you can't differentiate the colors.If I have to boil it down to a simplistic "Yay!" or "Boo!", it's hard to recommend a game with such glaring mistakes that I uninstalled instead of finishing when I was already in f the home stretch. It's most of a really good game, almost great at its core, hamstrung by only a handful of quite poor decisions. But this game has so much goodstuff going on that I can't stand the thought of implying that it's bad.If you're a developer, or interested in game design, or really in need of a classic Zelda-esque feel, I definitely think you should check it out, and you probably won't regret spending fifteen bucks on it. I know I don't.. 0/10 it doesn't beep constantly when you're almost dead^^joke^^it's not opening rn but it's still pretty great.. I'd give this game a 7/10. I wouldn't really necessarily recommend it to other people to play, but it's an ok game.As everyone else says, it is an utter Zelda: Link to the Past clone, but it has a much less compelling and less interesting storyline. None of the maps/dungeons in the game really feel like puzzles so much as just walking through linear paths. There are like 4 different puzzle "themes" that the game has you do over and over, all of them simplistic. It doesn't really present any very interesting fights either that feel like a challenge. It's mostly just a zen walkthrough of SNES reminiscence. On the plus side, the game boy emulated music is pretty good.. A tribute to the legend of zelda: a link to the past. Not as long or as good but it's still a great game. Epic dungeons and brutal boss battles that will force you to explore the world for gear in preparation. 8/10 aesthetic, 10/10 sound design, 12/10 charm.The game is beautiful, and the world is super charming with a stellar framing device of a grandfather telling his grandkids a story. The combat is servicable, and can actually be a lot of fun where you have to manage stamina and items and sword swings. They get a whole lot of mileage out of relatively simple combat mechanics, and it can be really engaging when you're in a room filled with dudes with shields you can't hit from the front, and have to manage a game of stay-away-from-the-baddie while you take pot shots with the bow when you get an opportunity for a side or back shot, or position yourself for return hits with the boomerang. It's really great stuff, and some of the boss fights are really great. The sound and music design is aces.And in the beginning, the puzzles weren't too bad, nothing Zelda games haven't done in the past. Sliding block puzzles, find the bit of wall to blow up. Maybe recycled a few too many times, but no biggie.Well, the puzzles get real stupid real quick. There are three or four puzzles that get reused a thousand times, and the Simon says puzzles get to be far too long. No, Castle Pixel, I'm not willing to endure having to take out my phone to record a pattern on my TV, then play it back so I can get all 14 notes of this "puzzle" after I've done the same thing for the 13, 12, 11, 10, 9, 8, 7, 6, 5, and 4 notes that came immediately before it in the same room. And if you get one note in those notes wrong, it resets from the beginning, so there's a whole new 100-odd notes to deal with. There's a reason puzzles and bosses in most games follow the rule of 3. Tedious, overlong repetition puzzles aren't engaging. I actually got really into the last dungeon's really quite creative puzzles, and it was right back to the singing stones and I just rolled my eyes and uninstalled the game. Whatever comes after those singing stones, it's just not worth dealing with the singing stones.Also, there's no colorblind mode in spite of a lot of pastel colors used in color-based puzzles, which is a pretty terrible user experience design decision. I had to have my wife do some of the Hamiltonian path puzzles not because they were difficult (nothing in the game could be fairly described as "difficult", though I don't think that's a bad thing), but because the path tiles were the same color to me before and after stepping on them, and the same color as the border tiles. Also, there are three potion types you can get but they all look identical, and there are no tooltips in your inventory to tell you which potion is what, so the potions are basically unusable if you can't differentiate the colors.If I have to boil it down to a simplistic "Yay!" or "Boo!", it's hard to recommend a game with such glaring mistakes that I uninstalled instead of finishing when I was already in f the home stretch. It's most of a really good game, almost great at its core, hamstrung by only a handful of quite poor decisions. But this game has so much goodstuff going on that I can't stand the thought of implying that it's bad.If you're a developer, or interested in game design, or really in need of a classic Zelda-esque feel, I definitely think you should check it out, and you probably won't regret spending fifteen bucks on it. I know I don't.. Man, this is great.It's heavily inspired by the Classic 2D Legend of Zelda Games, but with an interesting twist in the narration, that gives it a nice charm. There were a few puzzles that were way too hard to me, and some might find the game easier than classic Zelda games, but other than that, It's really well done.100% recommend. If you're even remotely interested in the genre, give it a shot.. Well, what can I say? Zelda fans will find a familiar gameplay here. The Story is about a king that got put to sleep (like Zelda in Link's past in SNES) and the character, a little girl has to find 3 ingredients to make the magical potion to wake the king up. Besides your main quest, like Zelda, you'll also find a lot of side quest to give you power ups. Like the heart container, magic meter, extra equipment like the shovel, and etc. Boss fights are interesting but nothing you can't beat after memorizing the pattern. Staple weapons like the boomerang and arrows also are in this game. The similarity to Zelda is overwhelming in this game!Pros:- Plays like Zelda (maybe)- Open world- Fluent controls- Fun to play- Kids friendly- Easy to pick up- Side questsCons:- Copied Zelda too much?- Story could be a little longerI mean, you just have to see it to feel it. The first 20min (https://www.youtube.com/watch?v=ZjCdFtVlQH0&t=961s) you fight in the castle clearing out the rat dungeon lol. After that it's pretty straight forward, just follow the marker on the map to your main quest!-BK

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